![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. Merged rooms may be occupied by up to 6 dwellers. Generally, each room can facilitate two dwellers. Most rooms can also be merged up to three times by placing an identical room of the same tier next to it. These weapons can help prepare your dwellers for vault incidents and attacks. There are a total of 23 available room types that when built begin at level 1 and can be upgraded with caps to a maximum of level 3. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers Water Treatment and Water Purification rooms produce water when worked by dwellers the number of these rooms in your vault determines your water storage. You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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